Free Fall

Free Fall

Projec :

Free Fall

Year:

2015 (Current project)

Posititons:

Game Designer · Programmer · 2D/3D Artist

Presentation :

In a near future, extreme sports are under an unpredecedented mediatisation, with live broadcasting on international channels of the most prestigious events. Attracted by Free Fall, a particularly demanding sport, you decide to take part in the competition.

Gameplay:

You move your character while in free fall through different environments (urban, natural) in multiple gaming modes (against AI, against the clock, no limit).


The game encourages the player to take risks in order to finish first, or gaining more money that you could spend in the ingame shop for new equipment and character customisation.

B1NARY

B1NARY
B1NARY
B1NARY

Project:

B1NARY

Year:

2015 (Current project)

Positions:

Game Designer · Programmer · 2D/3D Artist

Presentation:

You control a virus injected within different systems (PC, mobile, drones, servers...). Your goal is to get to the CPUs in order to take control of them, while facing the opposing defence.

Gameplay:

B1NARY is a Shoot Them All offering the control of a virus within a maze of printed circuits in which you have to encounter ennemies waves in order to get to the CPUs.


Between Tower Attack and Tower Defence, with some ressources management constraint, you will have to progress in the levels by capturing electronic components in order to get to the heart of the plateform, the CPU.

Deadly Drop

Deadly Drop
Deadly Drop

Project:

Deadly Drop

Year:

2014

Positions:

Game Designer · Programmer · 2D/3D Artist

Presentation:

Faced with the rising of violence and the powerlessness of law enforcement officers, you decide to take up arms and confront those who will stand against your justice.

Gameplay:

Deadly Drop is a Beat Them All which will test your reflexes and your accuracy. You can fight your ennemies using all at once close combat moves, rapid fire or aimed fire, with its exclusive drag and drop stytem.

Path For Eridia

Path for Eridia

Projet:

Path for Eridia

Year:

2013

Positions:

Game Designer

Presentation:

Path for Eridia is a platform and reflexion game in which you control simultaneously two characters with appearance and skills really different, you will have to associate in order to progress.

Gameplay:

This 2,5D adventure will make you dive inside an unexplored universe in which you will have to face numerous traps and solve numerous puzzles you would meet alongside your path, thanks to the Razer Hydra, a motion controller.

Space Racer

Space Racer

Project:

Space Racer

Year:

2012

Positions:

Game Designer · 2D/3D Artist

Presentation:

Space doesn't have any limit. What will be yours?

Space Racer put you in control of a spaceship specially built for the fastest races of the galaxy, where there is no holds barred.

Gameplay:

Pilot your spaceship risking your life in the most prestigious races of the galaxy. Face your opponents thanks to a devastating arsenal which maybe will help you find a way through the obstacles that will be between you and the finish line.

ARCHE

ARCHE
ARCHE
ARCHE

Project:

ARCHE

Year:

2012

Positions:

Producer · Game Designer · 2D/3D Artist

Presentation:

Federal Army is recruiting. Enlist now!

You are an Artillery Lieutenant within the Federal Army, in control of the turret of the REAVER, a prototype of a recognition and interception spaceship. During a test mission, you receive a distress call from the ARCHE, a cargo spaceship carrying settlers, food supplies and material in direction of an outpost on planet Calenda.

Gameplay:

ARCHE is a spatial rail shooter allowing to the player to take place inside an interactive and 360° immersive installation (CAVE ➲). This installation specially developped for the project uses a global projection on a cylindrical screen, a 4.1 sound system, a motorised pivoting seat (Arduino ➲) and a joystick to control the wole system.

Une Lune Sans Religion

Une Lune Sans Religion
Une Lune Sans Religion

Project:

Une Lune Sans Religion ➲ (A Moon Without Religion)

Year:

2012

Positions:

Game Designer · Programmer · 2D Artist

Presentation:

You are a detective whose reputation is no longer to be proved. While in imposed vacations, looking at an exotic planet on the deck of a cruising ship, you are contacted by a journalist friend who ask you to join her on the moon, where mutilated corpses have been discovered within the wreckage of a strange spaceship.

Gameplay:

Une Lune Sans Religion is an interactive storytelling, under the form of a book of which you are the hero. Every actions you undertake take time and have an impact on the following events. Choose wisely in order to go forward in the plot and discover the bottom line.

Z.E. Race

Z.E. Race
Z.E. Race
Z.E. Race

Project:

Z.E. Race

Year:

2011

Positions:

Game Designer · 2D Artist

Exercise:

Create the concept of an advergame based on the brand of your choice.

Concept:

Electric or remote-controlled car?

With Z.E. Race, you pilote all the vehicules from the Zero Emission range of the French car manufacturer Renault within intense races where you'll race against opponents using bonuses to pass the finish line first.


Behind Z.E. Race there is a strong desire to let the players discover the new Renault Z.E. range in a playful way, by allowing them to discover the new models but also by letting them approrpriate and customise the cars inside the game.